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Horfield Church Of England Primary School
Bishop Manor Road, Bristol BS10 5BD

0117 9030041 Fax: 0117 9030042

horfield.p@bristol-schools.uk

Horfield Church Of England Primary School

Deeply rooted, flourishing together, reaching great heights

Computing

Statement of Intent

Our aim is to provide a high-quality computing education which equips children to use computational thinking and creativity to understand and change the world.

In line with the National Curriculum, we teach children key knowledge about how computers and computer systems work, how they are designed and programmed and how to debug.  Learners gain an understanding of computational systems of all kinds, whether or not they include computers.

By the time they leave our school, children will have gained key knowledge and skills in the three main areas of the computing curriculum: computer science (programming and understanding how digital systems work), information technology (using computer systems to store, retrieve and send information) and digital literacy (evaluating digital content and using technology safely and respectfully). The objectives within each strand support the development of learning across the key stages, ensuring a solid grounding for future learning.

Children are growing up in a rapidly-changing world of computing; computers and technology naturally excite them and our aim is to channel this enthusiasm into learning across the curriculum, whilst helping them to develop the computing skills they are going to need throughout their lives.  In addition to the great learning that happens, we place very high value on teaching the children the importance of keeping themselves safe when online.  In addition to an ‘e-safety week’ in February, these ‘e-safety’ lessons are taught in every year across the school through ICT lessons.

We see computing not only as a key to future learning, but also as an important element of daily living and so we aim to make every child proficient in its  use. 

Implementation

Computing is taught using a blocked curriculum approach. This ensures children are able to develop depth in their knowledge and skills over the duration of each of their computing topics. Teachers use the Elim scheme, published by North Somerset Council, as a starting point for the planning of their computing lessons, which are often richly linked to engaging contexts in other subjects and topics. We have a computing suite, comprising of 15 desktop computers and 15 laptops. In addition, we have a class set of iPads to ensure that all year groups have the opportunity to use a range of devices and programs for many purposes across the wider curriculum, as well as in discrete computing lessons. Employing cross-curricular links motivates pupils and supports them to make connections and remember the steps they have been taught.

We ensure that we have a balanced coverage of computer science, information technology and digital literacy which ensures solid progression. The children will have experiences of all three strands in each year group, but the subject knowledge imparted becomes increasingly specific and in depth, with more complex skills being taught, thus ensuring that learning progresses. For example, children in Key Stage 1 learn what algorithms are, which leads them to the design stage of programming in Key Stage 2, where they design, write and debug programs, explaining the thinking behind their algorithms.

Children in KS1 will:

  • Understand what algorithms are, how they are implemented as programs on digital devices, and that programs execute by following a sequence of instructions.
  • Write and test simple programs.
  • Use logical reasoning to predict the behaviour of simple programs.
  • Organise, store, manipulate and retrieve data in a range of digital formats.
  • Communicate safely and respectfully online, keeping personal information private and recognise common uses of information technology beyond school.

 

Children in KS2 will:

  • Design and write programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts.
  • Use sequence, selections and repetition in programs; work with variables and various forms of input and output; generate appropriate inputs and predicted outputs to test programs.
  • Use logical reasoning to explain how a simple algorithm works, detect and correct errors in algorithms and programs.
  • Understand computer networks including the internet; how they can provide multiple services, such as the world wide web; and the opportunities they offer for communication and collaboration.
  • Describe how internet search engines find and store data; use search engines effectively; be discerning in evaluating digital content; respect individuals and intellectual property; use technology responsibly, securely and safely.
  • Select, use and combine a variety of software (including internet services) on a range of digital devices to accomplish given goals, including collecting, analysing, evaluating and presenting data and information.

Awards